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DAZHA大渣

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飞碟大战坦克小游戏

2019-08-26 阅读量
字数:3.8k字 | 预计阅读时长:22分钟

飞碟大战坦克小游戏

我做的第一个基于C语言完成的小游戏

应用技术:C语言Acillib图形库

收获:C语言做的第一个小项目,几乎将所有C语言的基础内容都使用了一遍,包括结构,链表的数据结构,文件的使用,以及基础的图形库运用,了解了回调函数触发事件的简单游戏机制,算得上是自己第一个处女作了吧

具体使用方法

点击acllibl.exe文件运行即可

代码

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>#include"acllib.h"
>#include<stdio.h>
>#include<stdlib.h>
>#include<time.h>
>#include<string.h>
>#include<math.h>
>static int score=0;
>static int shellCount=0;
>static int gameOver=0;
>static int timeCount=0;
>static int powerful=1;//前2.1秒无敌
>static int x=500,y=450;//你的初始坐标
>static int clearCount=1;//大招数量
>char buf[10];
>int highScore=0;
>char name[20];
>char temp;
>FILE *fp;
>typedef struct node//运用链表来表示子弹
>{
> int X;
> int Y;
> struct node *next;
>} Node,*LinkList;
>LinkList L;
>void ListInsert(int x,int y) //增加子弹
>{
> LinkList p,s;
> p=L;
> s=(LinkList)malloc(sizeof(Node));
> s->X=x;
> s->Y=y;
> s->next=p->next;
> p->next=s;
>}
>void ListDelete()//检测子弹是否超出屏幕,是则删除
>{
> LinkList p;
> p=L->next;
> while(p&&p->next)
> {
> if(p->Y<=0)
> {
> LinkList q;
> q=p->next;
> p->next=q->next;
> free(q);
> }
> p=p->next;
> }
>}
>struct Enemy{
> int true;
> int X;
> int Y;
> int random;
> int count;
> int shelltrue;
> int shellX;
> int shellY;
> int deathTime;
> int on;
>};
>struct Enemy enemy[8];
>struct ITEM{
> int X;
> int Y;
> int true;
> int random;
> int count;
>}item;
>struct ITEM item={
> .true=1,
> .count=0,
>};
>void drawMe(void)
>{
> beginPaint();
> clearDevice();//清屏
> if(x+40>1000)//判断是否超出屏幕
> {
> x=960;
> }
> if(y+120>600)
> {
> y=480;
> }
> if(x-40<0)
> {
> x=40;
> }
> if(y<0)
> {
> y=0;
> }
> if(powerful)
> {
> setPenStyle(PEN_STYLE_DASHDOT);
> setBrushColor(WHITE);
> ellipse(x-80,y-20,x+80,y+140);
> }
> setPenStyle(PEN_STYLE_SOLID);
> line(x,y,x-5,y+20);//画
> line(x,y,x+5,y+20);
> line(x-5,y+20,x+5,y+20);
> line(x-5,y+20,x-10,y+45);
> line(x+5,y+20,x+10,y+45);
> line(x-10,y+45,x-25,y+53);
> line(x+10,y+45,x+25,y+53);
> line(x-25,y+53,x-12,y+53);
> line(x+25,y+53,x+12,y+53);
> line(x-12,y+53,x-12,y+63);
> line(x+12,y+53,x+12,y+63);
> line(x-12,y+63,x-40,y+80);
> line(x+12,y+63,x+40,y+80);
> line(x-40,y+80,x-40,y+95);
> line(x+40,y+80,x+40,y+95);
> line(x-40,y+95,x-8,y+80);
> line(x+40,y+95,x+8,y+80);
> line(x-8,y+80,x-8,y+90);
> line(x+8,y+80,x+8,y+90);
> line(x-8,y+90,x-30,y+100);
> line(x+8,y+90,x+30,y+100);
> line(x-30,y+100,x-20,y+110);
> line(x+30,y+100,x+20,y+110);
> line(x-20,y+110,x+21,y+110);
> setBrushColor(WHITE);
> ellipse(x-3,y+25,x+3,y+45);
> line(x-7,y+50,x+7,y+50);
> line(x-7,y+50,x,y+62);
> line(x+7,y+50,x-1,y+62);
> line(x-3,y+50,x-3,y+57);
> line(x+3,y+50,x+3,y+57);
> line(x,y+65,x,y+85);
> roundrect(x-13,y+95,x-3,y+120,5,5);
> roundrect(x+13,y+95,x+3,y+120,5,5);
> setPenStyle(PEN_STYLE_DOT);
> line(x-15,y+125,x-25,y+135);
> line(x-7,y+125,x-13,y+135);
> line(x,y+125,x,y+135);
> line(x+15,y+125,x+25,y+135);
> line(x+7,y+125,x+13,y+135);
> endPaint();
>}
>void drawEnemy(void)
>{
> beginPaint();
> setBrushColor(WHITE);//改变颜色,因此敌人为空心
> setPenStyle(PEN_STYLE_SOLID);
> int i=0;
> while(i<8)//8个敌人
> {
> if(enemy[i].true==2)//若该敌人不存在则随机位置
> {
> srand((enemy[i].X+enemy[i].Y+x+y+i)*time(NULL));
> enemy[i].true=1;
> enemy[i].X=rand()%1000;
> enemy[i].Y=rand()%450;
> enemy[i].random=rand()%4;
> }
> if(enemy[i].true==1)
> {
> arc(enemy[i].X-20,enemy[i].Y,enemy[i].X+90,enemy[i].Y+50,enemy[i].X-20,enemy[i].Y-4,enemy[i].X+90,enemy[i].Y-5);
> arc(enemy[i].X-3,enemy[i].Y-10,enemy[i].X+72,enemy[i].Y+30,enemy[i].X-3,enemy[i].Y+20,enemy[i].X+72,enemy[i].Y+20);
> arc(enemy[i].X,enemy[i].Y+40,enemy[i].X+70,enemy[i].Y-20,enemy[i].X+70,enemy[i].Y+20,enemy[i].X,enemy[i].Y+20);
> ellipse(enemy[i].X-5,enemy[i].Y+25,enemy[i].X+10,enemy[i].Y+40);
> ellipse(enemy[i].X+25,enemy[i].Y+32,enemy[i].X+40,enemy[i].Y+47);
> ellipse(enemy[i].X+57,enemy[i].Y+27,enemy[i].X+72,enemy[i].Y+42);
> if(enemy[i].count==10)//改变方向
> {
> enemy[i].random=rand()%4;
> enemy[i].count=0;
> }
> if(enemy[i].X+90>1000)//判断是否超出屏幕
> {
> enemy[i].X=910;
> }
> if(enemy[i].X-20<0)
> {
> enemy[i].X=20;
> }
> if(enemy[i].Y+60>600)
> {
> enemy[i].Y=540;
> }
> if(enemy[i].Y-25<0)
> {
> enemy[i].Y=25;
> }
> if(enemy[i].random==0)//移动
> {
> enemy[i].X-=5;
> }
> else if(enemy[i].random==1)
> {
> enemy[i].X+=5;
> }
> else if(enemy[i].random==2)
> {
> enemy[i].Y-=5;
> }
> else if(enemy[i].random==3)
> {
> enemy[i].Y+=5;
> }
> enemy[i].count++;//计数器加一
> }
> i++;
> }
> endPaint();
>}
>void shell(void)//画子弹
>{
> beginPaint();
> setPenStyle(PEN_STYLE_SOLID);
> setBrushColor(WHITE);
> LinkList p;
> p=L;
> while(p)
> {
> rectangle(p->X,p->Y,p->X+4,p->Y+10);
> p->Y-=10;
> p=p->next;
> }
> endPaint();
>}
>void enemyShell(void)
>{
> beginPaint();
> setPenStyle(PEN_STYLE_SOLID);
> setBrushColor(BLACK);//改变面颜色
> int i=0;
> while(i<8)
> {
> if(enemy[i].true==0)
> {
> i++;
> continue;
> }
> if(enemy[i].shelltrue==1&&enemy[i].shellY+10>600)//判断是否超出屏幕
> {
> enemy[i].shelltrue=0;
> }
> if(enemy[i].shelltrue==0)
> {
> enemy[i].shellX=enemy[i].X+44;
> enemy[i].shellY=enemy[i].Y+80;
> enemy[i].shelltrue=1;
> }
> rectangle(enemy[i].shellX,enemy[i].shellY,enemy[i].shellX+4,enemy[i].shellY+10);
> enemy[i].shellY+=7;
> if(enemy[i].shellX<x)
> {
> enemy[i].shellX++;
> }
> if(enemy[i].shellX>x)
> {
> enemy[i].shellX--;
> }
> i++;
> }
> endPaint();
>}
>void drawItem(void)
>{
> beginPaint();
> srand((x+y)+time(NULL));
> if(item.true==0)
> {
> item.count++;
> }
> if(item.true==0&&item.count==200)
> {
> item.X=rand()%1000;
> item.Y=rand()%600;
> item.count=0;
> item.true=1;
> }
> if(item.true==1)
> {
> item.random=rand()%4;
> if(item.X-10<0)
> {
> item.X=10;
> }
> if(item.Y<0)
> {
> item.Y=0;
> }
> if(item.X+50>1000)
> {
> item.X=950;
> }
> if(item.Y+20>600)
> {
> item.Y=580;
> }
> line(item.X,item.Y,item.X+40,item.Y);
> line(item.X+40,item.Y,item.X+50,item.Y+10);
> line(item.X,item.Y,item.X-10,item.Y+10);
> line(item.X+50,item.Y+10,item.X+40,item.Y+20);
> line(item.X-10,item.Y+10,item.X,item.Y+20);
> line(item.X,item.Y+20,item.X+41,item.Y+20);
> line(item.X+25,item.Y+5,item.X+25,item.Y+2);
> line(item.X+25,item.Y+2,item.X+15,item.Y+2);
> line(item.X+15,item.Y+2,item.X+15,item.Y+10);
> line(item.X+15,item.Y+10,item.X+25,item.Y+10);
> line(item.X+25,item.Y+10,item.X+25,item.Y+18);
> line(item.X+25,item.Y+18,item.X+15,item.Y+18);
> line(item.X+15,item.Y+18,item.X+15,item.Y+15);
> if(item.random==0)//移动
> {
> item.X-=5;
> }
> else if(item.random==1)
> {
> item.X+=5;
> }
> else if(item.random==2)
> {
> item.Y-=5;
> }
> else if(item.random==3)
> {
> item.Y+=5;
> }
> }
> endPaint();
>}
>void hit(void)
>{
> int j=0;
> while(j<8)
> {
> LinkList p;
> p=L->next;
> while(p&&p->next&&enemy[j].true==1)
> {
> if(p->X+2>enemy[j].X-20&&
> p->X+2<enemy[j].X+90&&
> p->Y+5<enemy[j].Y+60&&
> p->Y+5>enemy[j].Y-25)
> //判断自己子弹是否集中敌人
> {
> enemy[j].true=0;
> LinkList q;
> q=p->next;
> p->next=q->next;
> free(q);
> score++;
> }
> p=p->next;
> }
> j++;
> }
> if(powerful==0)//判断敌人是否撞到自己
> {
> int j=0;
> while(j<8)
> {
> if((enemy[j].X-20>=x-20&&enemy[j].X-20<=x+20&&enemy[j].Y-20>=y+20&&enemy[j].Y-20<=y+90)||
> (enemy[j].X-20>=x-20&&enemy[j].X-20<=x+20&&enemy[j].Y+47>=y+20&&enemy[j].Y+47<=y+90)||
> (enemy[j].X+90>=x-20&&enemy[j].X+90<=x+20&&enemy[j].Y-20>=y+20&&enemy[j].Y-20<=y+90)||
> (enemy[j].X+90>=x-20&&enemy[j].X+90<=x+20&&enemy[j].Y+47>=y+20&&enemy[j].Y+47<=y+90)||
> (x-20>=enemy[j].X-20&&x-20<=enemy[j].X+90&&y+20>=enemy[j].Y-20&&y+20<=enemy[j].Y+47)||
> (x-20>=enemy[j].X-20&&x-20<=enemy[j].X+90&&y+90>=enemy[j].Y-20&&y+90<=enemy[j].Y+47)||
> (x+20>=enemy[j].X-20&&x+20<=enemy[j].X+90&&y+20>=enemy[j].Y-20&&y+20<=enemy[j].Y+47)||
> (x+20>=enemy[j].X-20&&x+20<=enemy[j].X+90&&y+90>=enemy[j].Y-20&&y+90<=enemy[j].Y+47))
> {
> printf("you are dead.\n");
> printf("你阵亡了。\n");
> Sleep(500);
> printf("Your score is %d.\n",score);
> printf("你的得分是%d。\n",score);
> Sleep(500);
> if(score>highScore)
> {
> fopen("highScore.txt","w");
> printf("congraduation! you get the highest score,please enter your name!\n");
> printf("恭喜!你成为了最高分的得主,请输入你的名字来保存(请输入英文字母)。\n");
> scanf("%s",name);
> fprintf(fp,"%d\n%s",score,name);
> fclose(fp);
> }
> gameOver=1;
> break;
> }
> if(enemy[j].shellX+2>x-30&&
> enemy[j].shellX<x+30&&
> enemy[j].shellY+5>y+20&&
> enemy[j].shellY+5<y+70&&gameOver==0)//判断敌人子弹是否击中自己
> {
> printf("you are dead.\n");
> printf("你阵亡了。\n");
> Sleep(500);
> printf("Your score is %d.\n",score);
> printf("你的得分是%d。\n",score);
> Sleep(500);
> if(score>highScore)
> {
> fopen("highScore.txt","w");
> printf("congraduation! you get the highest score,please enter your name!\n");
> printf("恭喜!你成为了最高分的得主,请输入你的名字来保存(请输入英文字母)。\n");
> scanf("%s",name);
> printf("it's saved,bye!\n");
> printf("储存成功,再见!\n");
> fprintf(fp,"%d\n%s",score,name);
> fclose(fp);
> }
> gameOver=1;
> break;
> }
> j++;
> }
> }
> if(x+40>item.X+25&&
> x-40<item.X+25&&
> y<item.Y+10&&
> y+100>item.Y+10&&item.true==1)
> {
> item.true=0;
> int i=0;
> while(i<8)
> {
> enemy[i].true=0;
> i++;
> }
> score+=8;
> }
>}
>void dead(void)
>{
> int i=0;
> while(i<8)
> {
> if(enemy[i].true==0&&enemy[i].deathTime==0)
> {
> enemy[i].deathTime=1;
> }
> if(enemy[i].on==1)
> {
> beginPaint();
> setBrushColor(WHITE);
> arc(enemy[i].X-20,enemy[i].Y,enemy[i].X+90,enemy[i].Y+50,enemy[i].X-20,enemy[i].Y-4,enemy[i].X+90,enemy[i].Y-5);
> arc(enemy[i].X-3,enemy[i].Y-10,enemy[i].X+72,enemy[i].Y+30,enemy[i].X-3,enemy[i].Y+20,enemy[i].X+72,enemy[i].Y+20);
> arc(enemy[i].X,enemy[i].Y+40,enemy[i].X+70,enemy[i].Y-20,enemy[i].X+70,enemy[i].Y+20,enemy[i].X,enemy[i].Y+20);
> ellipse(enemy[i].X-5,enemy[i].Y+25,enemy[i].X+10,enemy[i].Y+40);
> ellipse(enemy[i].X+25,enemy[i].Y+32,enemy[i].X+40,enemy[i].Y+47);
> ellipse(enemy[i].X+57,enemy[i].Y+27,enemy[i].X+72,enemy[i].Y+42);
> endPaint();
> }
> i++;
> }
>}
>void timerListener(int id)//重要的回调函数
>{
> if(powerful)//前2.1秒无敌
> {
> if(timeCount<=70)
> {
> timeCount++;
> }
> else
> {
> powerful=0;
> }
> }
> drawMe();
> shell();
> drawEnemy();
> enemyShell();
> drawItem();
> ListDelete();
> hit();
> dead();
> int i=0;
> while(i<8)
> {
> if(enemy[i].deathTime>0&&enemy[i].deathTime<10)
> {
> enemy[i].deathTime++;
> }
> else if(enemy[i].deathTime>=10&&enemy[i].deathTime<=20)
> {
> enemy[i].deathTime++;
> enemy[i].on=1;
> }
> else if(enemy[i].deathTime>20&&enemy[i].deathTime<=30)
> {
> enemy[i].deathTime++;
> enemy[i].on=0;
> }
> else if(enemy[i].deathTime>30&&enemy[i].deathTime<=40)
> {
> enemy[i].deathTime++;
> enemy[i].on=1;
> }
> else if(enemy[i].deathTime>40)
> {
> enemy[i].on=0;
> enemy[i].deathTime=0;
> enemy[i].true=2;
> }
> i++;
> }
> if(gameOver)
> {
> cancelTimer(0);
> }
>}
>
>void keylistener(int key,int event)
>{
> //printf("%d %d\n",key,event);
> //key←37↑38→39↓40 event按下0 抬起1 space 32 shift 16 a 65 w 87 d 68 s 83
> switch(key)
> {
> case 37:
> x-=20;
> break;
> case 38:
> y-=20;
> break;
> case 39:
> x+=20;
> break;
> case 40:
> y+=20;
> break;
> case 32:
> ListInsert(x,y);
> break;
> case 16:
> if(clearCount>0)
> {
> clearCount--;
> score+=8;
> int i=0;
> while(i<8)
> {
> enemy[i].true=0;
> i++;
> }
> }
> break;
> case 65:
> x-=100;
> break;
> case 87:
> y-=100;
> break;
> case 68:
> x+=100;
> break;
> case 83:
> y+=100;
> break;
> default:
> break;
> }
>}
>int Setup()//setUp函数只是程序初始化,它的结束才是程序的开始,进入消息循环
>{
>
> initWindow("test",800,0,1000,600);
> initConsole();
> L=(LinkList)malloc(sizeof(Node));
> L->next=NULL;
> int j=0;
> while(j<8)
> {
> enemy[j].deathTime=0;
> enemy[j].true=2;
> enemy[j].on=0;
> j++;
> }
> srand((x+y)+time(NULL));
> item.X=rand()%1000;
> item.Y=rand()%600;
> fp=fopen("highScore.txt","r");
> fgets(buf,10,fp);
> int len=strlen(buf)-1;
> int i=0;
> while(len>0)
> {
> highScore+=(buf[i]-'0')*pow(10,len-1);
> len--;
> i++;
> }
> fclose(fp);
> printf("slay the more enemy as you can, you will be dead if you hit the enemy and their bullets\n") ;
> printf("尽可能消灭多的敌人,如果被敌人子弹击中或者撞到敌人便会死亡。\n");
> Sleep(500);
> printf("use arrow up,down,letf,right to move slowly,space to fire.\n");
> printf("上下左右来移动,空格开火。\n");
> Sleep(500);
> printf("if you want to be more thrilled, you may use w a s d to control,but perhaps the combination is the best choice\n");
> printf("如果你想来点刺激的那就用wasd来控制,但我建议还是两者结合为妙。\n");
> Sleep(500);
> printf("and you luckily have once powerful skill, if you press shift you will kill all the enemies,or you may get the item to do it again\n");
> printf("幸运的是你会拥有一个清屏的大招,按shift就可以消灭所有敌人,吃到道具也会又相同效果。\n");
> registerKeyboardEvent(keylistener);
> registerTimerEvent(timerListener);
> startTimer(0,30);
> setTextSize(20);
> return 0;
>}
>
赏

谢谢啦~

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    缺失模块。
    1、请确保node版本大于6.2
    2、在博客根目录(注意不是yilia根目录)执行以下命令:
    npm i hexo-generator-json-content --save

    3、在根目录_config.yml里添加配置:

      jsonContent:
        meta: false
        pages: false
        posts:
          title: true
          date: true
          path: true
          text: false
          raw: false
          content: false
          slug: false
          updated: false
          comments: false
          link: false
          permalink: false
          excerpt: false
          categories: false
          tags: true
    

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